Esports in Olympics

eSports x Olympics

What is eSport?

ESport refers to the competitive tournaments in online games that typically involve professional gamers from all around the world.

Much like athletic sporting events, eSports are often played before live audiences and may be broadcast over the Internet with millions of viewers as well.

They do not necessarily have to be based on multiplayer online games like League of Legends, a Multiplayer online battle arena (MOBA) game that revolves around real-time strategy and corporates with 4 other teammates against another team.

Some popular singleplayer games include Starcraft, Hearthstone, and even mobile games like Clash of Clans, are also counted as eSports

"Team of Teenage Gamers Play in Multiplayer PC Video Game on a eSport Tournament. Captain Gives Commands into Microphone, Trying Strategically Win the Game."

eSports @ 2022 Asia Games

How big is eSports now?

ESports have already been integrated into many people's lives as well as the global economic markets.

In 1995 there were 100 million gamers worldwide; today that number has climbed to 2.6 billion. Revenue for the global gaming industry is estimated at $100 billion, with China eclipsing the United States and Japan as the most lucrative market, generating one-quarter of game revenues worldwide.

This fast-growing industry also has a prize pool of 24.7 million that exceeds quite a few Olympic games' prize pools, for instance, the basketball association of 13 million, the golf master of 11 million and even confederations cup of 20 million.

In 2015, the Korean eSport Association (KeSPA) confirmed that eSports are categorized as a 2nd-level Olympic sport by the Korean Olympic Committee (KOC). What is more, eSports are also officially participating in the 2022 Asia Games in Hangzhou, China (sponsored by Alibaba). This is a huge milestone that leaps eSports in its way towards the Olympic Games.

Rowing Sports
USA gymnastics team medal
ESL Competition
ESports Competition

But is eSport really a type of sports?

The definition of sport is that it is "a game, competition, or activity needing physical effort and skill that is played or done according to rules, for enjoyment and/or as a job". In that case, eSport lies in the spectrum that it heavily relies on complex mechanics in the flexibility of body-parts coordinations; It also involves strategic thinking and reflex that can be seen as physical exertions.

These abilities that most professional gamers have required years of training to be at the competitive level. The "reflex" mentioned involves not only an instantaneous physical movement but also that split millisecond used in tactical decision making in order to win a game as a team.

    In addition to this, sports do not necessarily have to be intense physical activities; the characteristics of passion, spirit, and teamwork that eSports have are sufficient to categorize them as a type of sports. This is also true for many other Olympic sports like golf and archery that require specific skills to be seen as professional.

ICONIC Esports Moments: EVO Moment 37 - "The Daigo Parry" (Street Fighter)

Brazil’s Neymar lies on the pitch with his face bleeding after a rough play during a 2018 World Cup qualifying soccer match against Bolivia, in Natal, Brazil, Thursday, Oct. 6, 2016.

So Why Should eSports be in the Olympics?

First of all, there are some common misconceptions in eSports that had rejected them to be in the Olympic sports in the past. For instance, they are very violent, and they may be seen as a waste of time and commitment. In the eye of the Olympic Committee President Thomas Bach, violence exists in sports, but sports are a civilized expression of it. If eSports are about killing people, this cannot be brought into line with the Olympic values.

Some games involve blood and the killings of other players:

"We cannot have in the Olympic programme a game which is promoting violence or discrimination,"  Bach told the Associated Press during the recent Asian Games"

However, this assumption where eSports correlate to violence shows how little one knows about eSports because there are so many popular eSport games that aren't killing-based. For instance, Rocket League and FIFA are sport-based competitive games that require teamwork to shoot a ball into the goals to get as many points as possible to win the game. There are hotly contested card games like Hearthstone, and there are perennials like Street Fighter based upon martial arts already featured in the Olympic Games.

Moreover, Bach gave this statement in response to a deadly shooting incident that happened at an eSport tournament in a Florida Shopping mall in August 2018. Asian Games organizers expressed sympathy for victims of the shooting.

    They faulted US gun laws, not esports.

“But I think this is a bigger issue of gun control and access to guns,”

said Kenneth Fok, president of the Asian Electronic Sports Federation, following the shooting.

Additionally, the logic that sports are the civilized expression of violence is not reasonable when they cause so many injuries and even casualties.

    The overall injury rate in NCAA football is 8.1 injuries per 1,000 athlete exposures (games and practices combined). There were more than 41,000 injuries and 25 million athlete exposures from 2004 to 2009.

These injuries include concussions (that make up to 7.4% of all injuries in college soccer players), catastrophic spinal cord injuries, heart issues due to extensive physical exertion, where they all lead to fatalities as well.
When one of the most popular Olympic games in the world causes so many injuries, it is illogical that the main reason refraining eSports from entering the Olympics is because they are too violent.

Yet, if the definition of violence is the unjust action of purposely hurting someone, both soccer and eSports are violent to an extent. There are times where soccer players "cheat" by harming others in order to gain victories, and some eSport games, especially, first-person shooting games, promote the violence in blood and killings. In this case, it is possible to state that some eSports may never be qualified by the Olympics, but that should not deny the opportunity of other games entering the Olympics.

What makes eSports stand out from other sports that are not in the Olympic Games?

ESports have competed all around the world since they are easily accessible from anywhere as long as there are internet and computer. If popularity amongst the masses was all that a sport needed to be considered for the Olympic Games, eSports would already be comfortably on the roaster.

With an estimated global audience of over 134 million people in 2015 (Source: Superdata, 2016) and a market valued at over $600 million globally for that year alone (Source: Superdata, 2016), eSports is big business now and one with an undeniable draw.

American football, one of the most popular sports in the US, has always been debated on whether or not it should be in the Olympic Games. Yet, football players are more likely to suffer injuries to the cervical spine in comparison to soccer players, which can be extremely dangerous. They are seen to be much more violent and life-threatening than usual sports like soccer and swimming. Followed by this, the popularity of football mostly revolves around the US, with some in the European countries, and minimal in Asia.

 

What is next?

To learn more about eSports and their growth:

RECOMMENDED - The History of Worlds in League of Legends

RECOMMENDED - TedxTalk - Why Esports should be in the Olympics in 2024

Recognizing eSports as a sport

ESports' Influence - Learn about Twitch (Live Stream Platform)

In-Text Citation:

[1] The age of eSports. (2018, July 21). Retrieved from https://thebridge.in/age-esports-influence-virtual-world-real-time-sports/

[2] Mack, D. (n.d.). 3 surprising facts about the Gaming Industry and why you should start paying attention. Retrieved from https://www.weforum.org/agenda/2017/06/3-surprising-facts-about-the-gaming-industry-and-why-you-should-start-paying-attention

[3] Gray, A. (n.d.). The explosive growth of eSports. Retrieved from https://www.weforum.org/agenda/2018/07/the-explosive-growth-of-esports/

[4] SPORT | meaning in the Cambridge English Dictionary. (n.d.). Retrieved from https://dictionary.cambridge.org/dictionary/english/sport

[5] Esports. (n.d.). Retrieved from https://www.dictionary.com/browse/esports

[6] ESports Now Recognized as 2nd-Level Olympic Sport. (2015, January 28). Retrieved from http://esports.inquirer.net/4377/esports-now-recognized-as-2nd-level-olympic-sport

[7] Wade, S. (2018, September 01). Bach: No Olympic future for esports until 'violence' removed. Retrieved from https://apnews.com/3615bd17ebb8478ab534691080a9a32a

[8] Allen, J. (2017, September 11). Do You Get Hurt More in Soccer or Football? Retrieved from https://www.livestrong.com/article/406750-do-you-get-hurt-more-in-soccer-or-football/

[9] Should eSports be part of the Olympics? (2018, July 09). Retrieved from https://www.ebuyer.com/blog/2016/08/should-esports-be-part-of-the-olympics/

By Pak Yan Ying